Dragon Age Inquisition Crafting Armor With Upgrade Slots
BioWare Offers Great Dragon Age: Inquisition Crafting Tips. Learn how to make the most out of the RPG's system. Also, try to make armor with upgrade slots, to further improve it. Crafting and Upgrading Armour Return to this smithy to use new materials you find around the world to craft new pieces of armour and parts to go on them. You can scroll through the characters in your party to make new armour for each of them.
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Dragon Age Inquisition Materials Crafting Leather Guide
Dragon Age Inquisition materials crafting Leather with the option of upgrading the different types of Slots and with different tiers in the game. The higher tier you upgrade the stronger the 4 types of slots become, upgrading through crafting is one of the fastest way of leveling up your character and how strong your armor becomes along with healing and many other aspects of your character. See the list below in which it will help you upgrade your items by crafting leather.
The crafting tree or Schematics in broken down into Tiers. Tier 1, 2 and 3 and on. Tier 1 would be your lowest of the three ties which only has two slots for crafting materials, your highest Tier is Tier 3 sometimes you will see a tier 4, which you have four slots for materials and gives you more freedom to customize, upgrade craft items but they will cost you more.
TOC: Walkthrough Astrariums Locations Bottles of Thedas Locations Crafting Weapons and Armor Guide Oculara and Shards Locations Camps Locations Landmarks Locations Mosaic Locations Glyphs Locations Song Lyrics Locations Focus Abilities Guide Metal Crafting Cloth Crafting Cloth Masterwork Guide Leather Crafting Cloth Masterwork Crafting Runes Crafting Herbs Crafting Merchants Guide
Dragon Age Inquisition Materials Crafting Leather Guide
Crafting Material Name | Primary Slot | Utility Slot | Offense Slot | Defense Slot |
---|---|---|---|---|
August Ram Leather / 2 | Medium armor rating | 1.5 Dexterity | 2.5% flanking damage bonus | 3% cold damage resistance |
Bear Hide / 2 | Medium armor rating | 1.5 Dexterity | 1.5% critical chance | 3% cold damage resistance |
Bronto Hide / 1 | Low armor rating | 1 Cunning | 2% critical damage | 1% ranged defense |
Canine Leather / 1 | Low armor rating | 1 Dexterity | 2% flanking damage bonus | 2.5% cold damage resistance |
Craggy Skin / 3 | High armor rating | 1.75 Cunning | 3% critical damage | 1.75% ranged defense |
Deepstalker Hide / 1 | Low armor rating | 1 Dexterity | 1% chance to bleed target on hit | 1% chance to bleed attacker on being hit |
Dragon Scales / 4 | Very high armor rating | 1 Cunning/1 Dexterity | 3.5% armor penetration | 4% fire damage resistance |
Dragonling Scales / 1 | Low armor rating | 1 Dexterity | 1% chance to bleed target on hit | 2.5% fire damage resistance |
Druffalo Hide / 1 | Low armor rating | 1 Dexterity | 1% critical chance | 2.5% cold damage resistance |
Fennec Fur / 1 | Low armor rating | 1 Dexterity | 1% critical chance | 2.5% cold damage resistance |
Great Bear Hide / 3 | High armor rating | 1.75 dexterity | 1.75% critical strike | 3.5% cold damage resistance |
Gurgut Webbing / 2 | Medium armor rating | 1 Dexterity/0.5 Cunning | 1.5% chance to bleed target on hit | 3% fire damage resistance |
Halla Leather / 2 | Medium armor rating | 1.5 Dexterity | 2.5% flanking damage bonus | 3% cold damage resistance |
Hardened Gurn Hide / 3 | High armor rating | 1 Dexterity/0.75 Cunning | 1.75% chance to bleed on target | 1.75% chance to bleed attacker on being hit |
Lurker Scales / 3 | High armor rating | 1.75 Cunning | 3% critical damage | 1.75% ranged defense |
Nugskin / 1 | Low armor rating | 1 Cunning | 2% critical damage | 1% ranged defense |
Phoenix Scales / 2 | Medium armor rating | 1 Dexterity/0.5 Cunning | 1.5% chance to bleed target on hit | 1.5% chance to bleed attacker on being hit |
Quillback Leather / 2 | Medium armor rating | 1.5 Cunning | 2.5% critical damage | 1.5% ranged defense |
Ram Leather / 1 | Low armor rating | 1 Dexterity | 2% flanking damage bonus | 2.5% cold damage resistance |
Red Hart Leather / 3 | High armor rating | 1.75 Dexterity | 3% flanking damage bonus | 3.5% cold damage resistance |
Rough Hide / 2 | Medium armor rating | 1.5 Cunning | 2.5% critical damage | 1.5% ranged defense |
Snoufleur Skin / 3 | High armor rating | 1.75 Dexterity | 3% flanking damage bonus | 3.5% cold damage resistance |
Varghest Scales / 2 | Medium armor rating | 1 Dexterity/0.5 Cunning | 1.5% chance to bleed target on hit | 1.5% chance to bleed attacker on being hit |
Wyvern Scales / 3 | High armor rating | 1 Dexterity/0.75 Cunning | 1.75% chance to bleed on target on hit | 3.5% fire damage resistance |
I mostly enjoyed the crafting system in DA:I, but I thought it was problematic for armor because the armor appearance was tied in to what stuff you could get ON the armor, so wearing an appearance you liked was often restricted to eating some minor or major stat penalties. That's no good, particularly considering how limited the appearance options were ANYWAY. And what's the point of buying an armor pack when the armor in it is only going to be good for a level or two because it's severely limited in its potential?
So, instead of that, I'd suggest doing something like this:
Dragon Age Inquisition Crafting Armor With Upgrade Slots Free
1. The number of pieces you can use for the 'base' of the armor is dictated by your level (perhaps with some modifications from some sort of crafting investment system, like something you buy with the equivalent of Inquisition upgrades). So, if you're level 17, you can use 17 pieces to form the 'base' of any armor.
2. Slots are 1/2 your level (plus modifications). The modifications would be better if they're more specific, like, '+2 to all leather slots' or similar.
3. Put in a system for swapping types of slots. Maybe have 1 'dedicated' slot that can't be swapped, but 2 that can be jiggered around a bit.
So, basically, you can use whatever armor appearance you like the most and they'll all be fairly similar in their basic attributes.